

I'd lean more towards Dodge with these guys though due to the AG3. You can also build more mobile guards with them, and some people like to turn them into their ball carrier (due to the MA), but it's not my preference as it takes a killer out of the team.ĭoubles - similar to BOBs. Best to have a third ready to go, too, because they will eventually die and you don't really want fewer than 2 killers on an Orc team. At least 2 will want to be built with TPOMB, and I prefer to go with one built MB-PO-T and the other T-MB-PO. They're the team's damage dealers and stars. ST is, ofc, a taker.īlitzers - pretty simple, really. Stats - Wouldn't bother with MA/AV, and probably not AG either. Some go for Sidestep, but I find that a bit of a waste on a piece which can take Stand Firm. I quite like Diving Tackle (because few people expect it). Dodge is always good, but once you start down the dodge path you need to take it on all doubles on all your players. Hopefully you'll have at least 2 with Guard to provide assists to the Blitzers before that happens.ĭoubles - lots of options here. You want your BOBs to level at roughly the same rate, so you need to get those unskilled guys in the blocking game, and block is needed to do that. ST4 and block is a safe block, ST4 without is not. So why the bit about "once one has block give them all block?" Once one has block you will be blocking with it. Guard is the single best assist-giver in the game, and having it on hard-to-shift ST4 players is a godsend.
#Blood bowl orc full#
You don't want them to be getting to 51SPP without the full gamut of kill skills, and in order to do so you will need assists. Your Blitzers already have Block, and they want to be getting Mighty Blow, Tackle and Piling on PDQ. What? Why guard first? Because you want to hit with your Blitzers. Short version: give them guard first then block, unless one of them gets block before all the others have guard then give them all block then guard. This is all opinion, and there is no definitive "do this/don't do that", so take what you want from it.

Great at countering Really Stupid, Always Hugry, or even just a bad Block Roll. Not only does it ignore Loner, but it halfs their chance to instantly fail anything.
#Blood bowl orc pro#
Troll: Guard, Juggernaut (Can be replaced by Block if you get a second Double Roll), Pro (Double roll). Suggested leveling path for the first three levels. Your Blitzers are for maintaining cages around your Thrower/Goblin while Black Orcs are used to remove other players from the game either via injury with Mighty Blow and Pile On, or pushing them into the crowd. Give your Black Orcs Block and the Blizters Guard on their first level up.

Your main tactic is to sneak your Goblin past the back lines and have your Thrower pass the ball to him. Later on you can buy two additional Blitzers and use your two Linemen as backups in case of injury/heatstroke. Here's what you need to do for your starting team:
